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World of tanks blitz tech tree4/19/2023 These are tanks that people spend real money on. Another example is the tier II T1E6, which is also an autoloader, which will also be nerfed very badly if this happens as they now project it. The Kenny is just one prem tank, but it’s not just one prem-tank that’s getting nerfed to hell with this update. With this, Wargaming is setting a precedent and will be able to nerf any and all premium tanks, if the community doesn’t speak up about it. With this, Wargaming isn’t just nerfing Kenny. “Oh, but it’s completely OP, so that’s just fine”, I’ve heard people say, but they’re not thinking of the bigger picture. If this update happens as it is intended right now, Kenny will go from a 4 rounds clip to a 2 rounds clip, get nerfed in damage, get a clip reload of 6 seconds instead of 3. That same Kenny is getting nerfed to hell. Kenny, that Wargaming promised we’d get to keep and that would never be nerfed. Kenny, that’s completely broken, which was supposed to have a 9 sec clip reload, but accidentally only got a 3 sec clip reload. My beloved little monster Kenny, which is my go-to tank if things are especially bad and I want to do a little clubbing to cool down and end with a nice win. The first thing shared with me from the Open Test server was Kenny. They’re currently just testing it WG says, and aren’t meant to implement the tech tree balances for the low tiers until 5.3. Only, the 5.1 Open Test server mostly shows 5.3 things. I never got my invite, so didn’t get to go in there, but I’ve seen enough to know the situation is quite dire. I generally never really believe these until I see actual proof from an official WG channel. We’ve seen screens from the Russian server being leaked for a while now about the ‘balances’ to the low tiers. Lots of great ideas were shared and discussed, and noted down. We suggested a whole bunch of things – better tutorial vids, that’d also be available to watch back later on, little vids you’d get when you’d buy a tank for the first time with a little information on the strengths and weaknesses of that tank (no more than 30 secs), more bot-battles in the beginning that’d gradually got harder so you’d be more prepared for what you’d meet by the time you actually meet your first actual players, to not have your first real battle be in tier II, more information ready in the game itself, to ease new players into all the options rather than everything in one go, to have newbies (not noobs, but newbies) meet other newbies rather than everyone in the queue, possibly filling the empty slots with some bots, reworking the whole rating battles system, etc, etc. So, at Tankfest, Wargaming asked the CC’s present (myself, Sk8xtrm, Meadsy69, Martindogger and Bushka) for ideas on how to make it better. That’s a very high mortality rate, and understandably, Wargaming seeks to change that. Apparently, 20% of the new players leaves the game in the first 10 or so battle. We actually talked at length about this at Tankfest. But, this takes precedence not just because of the impact of the proposed changes, but also because I’ve been asked to hand in my feedback before 3pm CEST today, lol.įor some time now, we’ve known that Wargaming intends to re-work the low tiers. So I’ve several half-finished blogs lying about that I still need to finish and post, including my Mobile Masters adventure and Tankfest-blogs.
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